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D - - - WE WIN AGAIN! - DEADLOCK PREVIEW (C) 1989-90 SYSTEM 3 WAS SMASHED BY - AND PROVIDED BY - JAZZCAT.. THIS LITTLE GEM NEVER QUITE MADE IT BUT IS HERE BEFORE YOUR EYES TO PROVE PEOPLE LIKE DEFF/EX-AVANTGARDE TERRIBLY WRONG (HEY MARIO. LEGEND LIES HUH? LAMER...) ANYWAY ENJOY THIS VERY COOL PREVIEW... GREETINGS TO THOSE WORTHY IN... - . CHECK THE BASS PLANET ON - WWW.ONSLAUGHTERS.ORG AND GRAB OUR OTHER RELEASES THIS CHRISTMAS... - SOME PEOPLE SIT ON THEIR BUTT AND CRY THAT THERE IS NO NEW GAMES... WE ARE HERE TO HAND THEM SOME TISSUES AFTER SLAPPING THEM AWAKE... LOOK AROUND AND YOU WILL SEE! WRAP TIME... JAZZCAT+SLATOR IN 2003.. - - D WANT TO ENABLE TRAINERS <Y/N> - XX XX!__2//Z__3//ZGFE -
- 1 TO CREATE NEW NOTE ANY ELSE TO READ ACTUAL NOTE - N EDIT NOTE MODE: - AGE - AGE - AVE(ON THE PAGE AFTER THE LAST) - ( - YSTEM 3 - ASKING. - EADLOCK WAS WRITTEN OVER THE COURSE OF AT LEAST A YEAR GOING THROUGH SEVERAL ULTERATIONS UNTIL IT WAS FINALLY ABANDONED. - TARTED IN 1989 IT DIED SOMETIME IN 1990 - - OB - "PUT OUT OF OUR MISERY MORE LIKE" :) - LEASE BE AWARE THAT THIS IS NOT A "FUN""GAME". - T THE TIME WE THOUGHT WE COULD TAKE JUST ABOUT ANY GENRE AND IMPROVE UPON THE LEADING EXAMPLE. - E MADE SEVERAL MISTAKES COMPARED TO - IRSTLY THERE WEREN'T A LOT OF GOOD PLATFORM BASED PUZZLE AND SHOOT'EM UP GAMES AROUND THAT WE COULD DRAW INSPIRATION FROM, OR THERE WERE NONE THAT WE HAD PLAYED FOR COUNTLESS HOURS AND COULD COMPETE ON A SINGLE 10P (THANKYOU - HE BASIC ESSENCE OR MECHANIC OF A GOOD GAME WAS LACKING, INSTEAD WE HAD SOMETHING THAT LOOKED VERY COOL. - T DIDN'T HAVE THE FINE CONTROL AND MANEUVERABILITY TO MAKE THE PLATFORM ELEMENT GOOD, PLUS IT DIDN'T HAVE THE IMMEDIATE APPEAL OF HAVING LOTSOF MOVING THINGS ON THE SCREEN THAT YOU COULD WIPE OUT OR SCRAPE PAST AT A PINCH. 2020 HINDSIGHT IS A MARVELOUS TOOL. - E SHOULD HAVE STUCK TO WRITING - RMALYTE 2, IT WOULD HAVE BEEN SO VERY MUCH MORE FUN TO WORK ON. - T WOULD HAVE BEEN SO VERY MUCH MORE FUN TO WORK ON."... - S PROBABLY THEMOST FUNDAMENTAL POINT ANYONE COULD POSSIBLY MAKE... IF YOU AREN'T HAVING FUN WORKING ON THE GAME, HOW DO YOU EXPECT ANYONE TO HAVE FUN PLAYING IT? - ONESTLY, THINKING BACK IT'S ALMOST AS IF WE WERE WORKING ON THIS ABOMINATION FOR THE SAKE OF WORKING. :( - 0.04 """"" - USIC TAKEN FROM - RAY. * - OLOUR SPLITS * - LOOOOW WALKING ONLY, NO KEYS OR SECURITY PASSES * - O BACKGROUND ANIMATION * - NEMIES YOU CAN SHOOT - OB - AWFUL ANIMATION--- - =ENTER DOORWAY - 0.07 """"" - ALKER * - UTOMATIC RUNNING UP STAIRS * - HOOTING SLOWS YOU DOWN * - ECURITY PASSES * - ACKGROUND ANIMATION FOR DOORS OPENING - ETTING THERE BUT STILL QUITE SUCKY. - 0.08 """"" - UPPOSED TO BE PARALLAX SCROLLING (NEVERDID GET ROUND TO PUTTING THAT IN :)) - HIS IS WHEN WE STARTED TO WORRY THAT THINGS WERE TERMINALLY WRONG. - OTICE THE WAY THAT BAD GUYS THAT DROP PICKUPS ONLY REGENERATE AFTER YOU'VE COLLECTED THE PICKUP? - HIS IS ALL DOWN TO THE RIDICULOUS WAY - INSISTED THAT THE MAIN CHARACTER SHOULD BE BUILT. - 0.09 """"" - OST COMPLETE AND NEARLY A WHOLE LEVEL. * - AST DEMO * - OMPLETE GRAPHICAL RE-DESIGN - OME OF THESE WORK ON EARLIER VERSIONS) - 2 SWAP WEAPON (IF YOU RUN OUT OF AMMO THE CHAIN FIST IS YOUR FRIEND) - 4 GRENADE MODE (BOUNCES UNTIL YOU LET GO OF THE FIRE BUTTON, THEN IT EXPLODES) - ALTER THE GRENADE TRAJECTORY ( - 5 SWAPS BETWEEN - URST DEPENDING ON WEAPON SELECTED - 7 RELOAD - ROUCH PICKS UP THE OBJECT YOUR STANDINGOVER - O USE THE LIFT FACE OUT OF THE SCREEN (HOLD FIRE TO CALL) - O GO THROUGH DOORS FACE OUT OF THE SCREEN AND PRESS UP - OME DOORS REQUIRE SECURITY PASSES/KEYS (THEY'LL GET USED AUTOMATICALLY IF YOU HAVE THEM AND THEY MATCH THE REQUIRED PASS WHEN YOU TRY AND ENTER THEM, FACE OUT OF THE SCREEN AND PRESS UP) - HERE ARE SWITCHES TO OPEN BARRIERS AND SOME FORCE WALLS THAT NEED TO BE DISABLED TO COMPLETE THE DEMO... OR YOU CAN USE THE ROOM TELEPORTING BELOW. +/- CYCLE THROUGH WHICH ROOM TO START IN AND "P" MAKES YOU GO TO THAT ROOM (THE SPACESHIP/JET FIGHTER LAUNCH BAY AND MUNITIONS BAY ARE PARTICULARLY WORTHHAVING A GANDER AT, BUT THEY ARE TO YOURRIGHT OFF SCREEN WHEN YOU GET TO THOSE ROOMS SO YOU HAVE TO RUN A BIT TO SEE THEM). - HE PLANET SURFACE AND THE SUBTERRANEAN SILO BIT WERE GOING TO BE IN THE NEXT LOAD. - HERE WAS ONE MORE VERSION OF THIS LEVEL AFTER THIS ONE WHICH WOULD HAVE BEEN QUITE PROMISING - THE LOCATIONS TIED TOGETHER MORE LOGICALLY, IT HAD SOME WORKING PUZZLES AND THE BAD GUYS WERE PLACED BETTER. - HING IS, WE WERE ALL BROKE AT THIS STAGE SO - ENDED UP "DESERTING" THE RESTOF - YBERDYNE TO GO DO - OHN GOT THE OFFER OF - 2, SO THAT WAS THAT. - CAN'T HELP THINKING NOWIS HOW MUCH OF A BETTER CONCEIVED GAME - DIDN'T LIKE IT TOO MUCH AT THE TIME BUT - RTS MADE AN ARCADE SHOOTER THAT WORKED AND WAS PLAYABLE. - UST GOES TO SHOW, WE ( - ) KNEW SOD ALL ABOUT GOOD, FUN PLATFORM GAMES AT THE TIME. - NOTHER THING IS THAT WE WERE "INSPIRED"BY ONE GOOD GAME ( - ISSION) AND 3 ATMOSPHERIC BUT REALLY QUITE DULL GAMES ON THE - TRYX, WHICH SEEMS ODD BECAUSE - REMEMBER US ENJOYING - WITCHBLADE FAR MORE THAN THE THREE - SYGNOSIS GAMES. - FEW YEARS LATER, AFTER PLAYING - DESIGNED THE LEVELS FOR " - MIGA, A PLATFORMER THAT - WAS QUITE PLEASED WITH, SMALL CONSOLATION THOUGH FOR THE SHEER HELL OF FUDGING THE CORE DESIGN ON - EADLOCK - WHICH HONESTLY SHOULD HAVE GONE BACK TO THE DRAWING BOARD A MONTH AFTER WE STARTED. - LTIMATELY IT WAS MY FAULT. - OST OF MY DESIGN EFFORT WAS PLACED ON THE STORY NOT THE GAME PLAY ( - MISTAKE) AND ALL IT WOULD HAVE TAKEN WAS FOR ME TO GO AWAY AND REDO THE CHARACTER IN 2 OR EVEN1 SPRITES FOR THE GAME TO HAVE TAKEN A COMPLETELY DIFFERENT TURN... PROBABLY. - ORRY FOLKS. :/ - OB IS BEING A BIT HARSH ON HIMSELF. :) - O THERE YOU HAVE IT, - HOPE YOU CAN FIND SOMETHING IN THE DEMOS THAT IS AT LEAST MILDLY INTERESTING. - E EVENTUALLY GOT OVER THE MISTAKE AND WENT TO WORK ONMANY OTHER TITLES, BUT EVEN NOW STILL REMEMBER WHAT WAS KNOWN AS " - EADLOSS". - HEERS, - HILLIPS. - RMATHING.. OH & - EADLOCK - - EADLOCK WAS WRITTEN OVER THE COURSE OF AT LEAST A YEAR GOING THROUGH SEVERAL ULTERATIONS UNTIL IT WAS FINALLY%H ABANDONED.% - TARTED IN 1989 IT DIED SOMETIME IN 1990 - OB - "PUT OUT OF OUR MISERY MORE LIKE" :)% - LEASE BE AWARE THAT THIS IS NOT A "FUN""GAME". - T THE TIME WE THOUGHT WE COULD TAKE JUST ABOUT ANY GENRE AND IMPROVE UPON THE LEADING EXAMPLE. - E MADE%G SEVERAL MISTAKES COMPARED TO - IRSTLY THERE WEREN'T A LOT OF GOOD%] PLATFORM BASED PUZZLE AND SHOOT'EM UP GAMES AROUND THAT WE COULD DRAW%I INSPIRATION FROM, OR THERE WERE NONE%D THAT WE HAD PLAYED FOR COUNTLESS HOURS AND COULD COMPETE ON A SINGLE 10P (THANKYOU - HE BASIC ESSENCE OR MECHANIC OF A GOOD GAME WAS LACKING,%D INSTEAD WE HAD SOMETHING THAT LOOKED%D VERY COOL. - T DIDN'T HAVE THE FINE%F CONTROL AND MANEUVERABILITY TO MAKE THE PLATFORM ELEMENT GOOD, PLUS IT DIDN'T HAVE THE IMMEDIATE APPEAL OF HAVING LOTSOF MOVING THINGS ON THE SCREEN THAT YOU COULD WIPE OUT OR SCRAPE PAST AT A%F PINCH.% - 2020 HINDSIGHT IS A MARVELOUS TOOL.%- - E SHOULD HAVE STUCK TO WRITING%I - RMALYTE 2, IT WOULD HAVE BEEN SO VERY MUCH MORE FUN TO WORK ON.%7 - T WOULD HAVE BEEN SO VERY MUCH MORE FUN TO WORK ON."... - S PROBABLY THEMOST FUNDAMENTAL POINT ANYONE COULD%] POSSIBLY MAKE... IF YOU AREN'T HAVING FUN WORKING ON THE GAME, HOW DO YOU%E EXPECT ANYONE TO HAVE FUN PLAYING IT? - ONESTLY, THINKING BACK IT'S ALMOST AS IF WE WERE WORKING ON THIS ABOMINATION FOR THE SAKE OF WORKING. :(% - USIC TAKEN FROM - OLOUR SPLITS%Y * - L%DOW WALKING ONLY, NO KEYS OR%H SECURITY PASSES%W * - O BACKGROUND ANIMATION%O * - NEMIES YOU CAN SHOOT%9 - OB - AWFUL ANIMATION--- - UTOMATIC RUNNING UP STAIRS%K * - HOOTING SLOWS YOU DOWN%O * - ECURITY PASSES%W * - ACKGROUND ANIMATION FOR DOORS OPENING%( - ETTING THERE BUT STILL QUITE%E SUCKY.% - UPPOSED TO BE PARALLAX SCROLLING (NEVERDID GET ROUND TO PUTTING THAT IN :))%, - HIS IS WHEN WE STARTED TO WORRY THAT THINGS WERE TERMINALLY WRONG.%F - OTICE THE WAY THAT BAD GUYS THAT DROP PICKUPS ONLY REGENERATE AFTER YOU'VE%D COLLECTED THE PICKUP? - HIS IS ALL DOWN TO THE RIDICULOUS WAY - INSISTED THAT THE MAIN CHARACTER SHOULD BE BUILT.%] - OST COMPLETE AND NEARLY A WHOLE LEVEL.%) * - OMPLETE GRAPHICAL RE-DESIGN% - OME OF THESE WORK ON EARLIER VERSIONS)%( - 2 SWAP WEAPON (IF YOU RUN OUT OF%D AMMO THE CHAIN FIST IS YOUR FRIEND)%- - 4 GRENADE MODE (BOUNCES UNTIL YOU LET GO OF THE FIRE BUTTON, THEN IT%F EXPLODES)% - ALTER THE GRENADE TRAJECTORY%E ( - 5 SWAPS BETWEEN - URST%H DEPENDING ON WEAPON SELECTED% - ROUCH PICKS UP THE OBJECT YOUR STANDINGOVER% - O USE THE LIFT FACE OUT OF THE SCREEN (HOLD FIRE TO CALL)%= - O GO THROUGH DOORS FACE OUT OF THE%E SCREEN AND PRESS UP%= - OME DOORS REQUIRE SECURITY PASSES/KEYS (THEY'LL GET USED AUTOMATICALLY IF YOU HAVE THEM AND THEY MATCH THE REQUIRED PASS WHEN YOU TRY AND ENTER THEM, FACE OUT OF THE SCREEN AND PRESS UP)%1 - HERE ARE SWITCHES TO OPEN BARRIERS AND SOME FORCE WALLS THAT NEED TO BE%H DISABLED TO COMPLETE THE DEMO... OR YOU CAN USE THE ROOM TELEPORTING BELOW.%- +/- CYCLE THROUGH WHICH ROOM TO START IN AND "P" MAKES YOU GO TO THAT ROOM%D (THE SPACESHIP/JET FIGHTER LAUNCH BAY%[ AND MUNITIONS BAY ARE PARTICULARLY WORTHHAVING A GANDER AT, BUT THEY ARE TO YOURRIGHT OFF SCREEN WHEN YOU GET TO THOSE ROOMS SO YOU HAVE TO RUN A BIT TO SEE THEM).% - HE PLANET SURFACE AND THE%H SUBTERRANEAN SILO BIT WERE GOING TO BE IN THE NEXT LOAD. - HERE WAS ONE MORE%D VERSION OF THIS LEVEL AFTER THIS ONE%D WHICH WOULD HAVE BEEN QUITE PROMISING - THE LOCATIONS TIED TOGETHER MORE%H LOGICALLY, IT HAD SOME WORKING PUZZLES AND THE BAD GUYS WERE PLACED BETTER.%D - HING IS, WE WERE ALL BROKE AT THIS%E STAGE SO - ENDED UP "DESERTING" THE RESTOF - YBERDYNE TO GO DO - OHN GOT THE OFFER OF - 2, SO THAT WAS THAT.%3 - CAN'T HELP THINKING NOWIS HOW MUCH OF A BETTER CONCEIVED GAME - DIDN'T LIKE IT TOO MUCH AT THE TIME BUT - RTS MADE AN%D ARCADE SHOOTER THAT WORKED AND WAS%^ PLAYABLE. - UST GOES TO SHOW, WE ( - )%E KNEW SOD ALL ABOUT GOOD, FUN PLATFORM GAMES AT THE TIME.%> - NOTHER THING IS THAT WE WERE "INSPIRED"BY ONE GOOD GAME ( - ISSION) AND 3 ATMOSPHERIC BUT REALLY QUITE DULL GAMES ON THE - TRYX, WHICH SEEMS ODD BECAUSE - %D REMEMBER US ENJOYING - WITCHBLADE FAR MORE THAN THE THREE%E - SYGNOSIS GAMES.% - FEW YEARS LATER, AFTER PLAYING - DESIGNED THE LEVELS FOR " - MIGA, A%I PLATFORMER THAT - WAS QUITE PLEASED%E WITH, SMALL CONSOLATION THOUGH FOR THE SHEER HELL OF FUDGING THE CORE DESIGN ON - EADLOCK - WHICH HONESTLY SHOULD HAVE GONE BACK TO THE DRAWING BOARD A MONTH AFTER WE STARTED.%? - LTIMATELY IT WAS MY FAULT. - OST OF MY DESIGN EFFORT WAS PLACED ON THE STORY%[ NOT THE GAME PLAY ( - MISTAKE) AND ALL IT WOULD HAVE TAKEN WAS FOR ME TO GO%D AWAY AND REDO THE CHARACTER IN 2 OR EVEN1 SPRITES FOR THE GAME TO HAVE TAKEN A COMPLETELY DIFFERENT TURN... PROBABLY.%* - OB IS BEING A BIT HARSH ON%E HIMSELF. :)% - O THERE YOU HAVE IT, - HOPE YOU CAN%D FIND SOMETHING IN THE DEMOS THAT IS AT LEAST MILDLY INTERESTING. - E EVENTUALLY GOT OVER THE MISTAKE AND WENT TO WORK ONMANY OTHER TITLES, BUT EVEN NOW STILL REMEMBER WHAT WAS KNOWN AS " -
- DEADLOCK MUSIC - EPRVTZ[/] $%+,35 - FF FL EQ FW E/ E! F' F- C0 D4 F: E? G - FF FL EQ FW E/ E! F' F- C0 D4 F: E? G -
WANT TO ENABLE TRAINERS <Y/N> - - E > 68 > E - WANT TO ENABLE TRAINERS <Y/N> - HHHHHPPPPPXXXXX -
WANT TO ENABLE TRAINERS <Y/N> - - WANT TO ENABLE TRAINERS <Y/N> - HHHHHPPPPPXXXXX -